Rounded edges of lathe

Hi,

I have the following scene:
https://www.babylonjs-playground.com/#J36BQA

The edges of the box are sharp while the edges of the lathe seems rounded.
Why is this?
Is there some parameter I can use to get the same planar sides as with a box?

Here ya go:

https://www.babylonjs-playground.com/#J36BQA#1

The lathe operation makes smooth shaded objects by default, so you have to tell Babylon you want it to be flat shaded instead with this line:

mesh2.convertToFlatShadedMesh();

Thanks, this works.

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