The default sampling mode is TRILINEAR_SAMPLINGMODE which is integer 3.
I noticed when I’m using compressed KTX textures the sampling mode looks like its disabled. If I check the sampling mode in the console it’ll still say its 3. But I can see bad moire effects. So I use “updateSamplingMode” and set it to 3 again and it fixes it.
So it looks like internally the KTX textures are not using sampling mode 3 and it needs to be set again in code. Did I do something wrong with the KTX textures? Do I just have to loop through every texture and set sampling mode to 3 again?