We have textures that are dynamically updated. Some of them require us to use
BILINEAR_SAMPLINGMODE instead of the default
In order to make sure we have everything looking correct, we loop through all textures and reset to
This appears to have caused a large slowdown when applied to many textures.
Am I right that this is an expensive operation here?
I thought that it would not affect anything to reset the sampling mode but looking at this it appears that there are a lot of potential operations that could be happening. Any advice or best practices?