I compressed some textures in GLB using KTX and then opened them in Babylon Playground, which works very well;
But when I export it as a .babylon file (or glb) in babylon playground, the obtained resources cannot be displayed properly in babylon, I don’t know how this caused it
nornal : cathedral-optimize-tc-tu.glb.zip (5.7 MB)
export .babylon (Too large to upload)
export .glb (Too large to upload) and the console displays some error messages;
(My usage scenario will involve re exporting after resource operations, so I am testing this feature)