Screen Space refraction Reflection

:smiley: :smiley:hi,Babylonjs has implemented screen space reflection. Does it support screen space refraction?

I know that refractionplane can achieve refraction effect, but will there be more performance overhead?

I think screen space refraction is something being discussed, will let @sebavan answer this one.


We are looking into it but as this gets lots of edge cases, we are still wondering how to pull it in without too many restrictions

1 Like

To render reflections using the SSR post-process, the device must support WebGL 2 or at least the multiple render targets extension for WebGL 1. If not supported , the post-process will just work as a pass-through.