Seeking a practical method for applying two textures to one mesh

It seems you are trying to do the same thing than in this post:

You are not allowed to use two PBRMetallicRoughness blocks in a node material (how did you get 2 in the first place? There is an error message when trying to add a new one when there’s already an existing one…). You can make 3/ work like this:

uScale and vScale are simply factors that are multiplied with the actual uv coordinates before looking up a texture.

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