mesh.material.transparencyMode = BABYLON.Material.MATERIAL_ALPHATEST;
Direct perspective from a long distance
Up close, you won’t be able to see through
mesh.material.transparencyMode = BABYLON.Material.MATERIAL_ALPHATEST;
Direct perspective from a long distance
Up close, you won’t be able to see through
The transparent objects are sorted and rendered from farthest to closest.
In your case, I think you want the icons+labels to be always on top, so you should assign them a renderingGroupId
larger than the renderingGroupId
of the meshes (which is 0 by default).
is this the security layout of a real life nuclear plant? holy shit if so lol
You should go check out the nuclear power plants in Little Japan