Hi everyone,
Please have a look at this:
In the screenshot, the top of the tower (horizontal logs) is one mesh**. In the entire scene, there is not a single alpha value below 1. The moment I set “transparency mode” to “Alpha blend”, the rendering glitches, as outlined above, occur.
Is this expected?
- Is it that merely setting the transprency mode to blend, that I will have to expect transparency glitches irrespective of actual transparency (i.e. all meshes alpha == 1.0)?
- And these glitches can very well occur within a single mesh? (This is it what throws me off. I understand that sorting multiple meshes can be problematic. But a single mesh?)
FYI, this is question is about better understanding transparency. I know how to avoid the issue ![]()
Best wishes
Joe

