The transparency setting of custom shader material is not working well. Is there any better solution?
Can you reproduce in playground?
Please repro in the PG so we can check
Hello, this is the PG code. Please help me check it. Now there is another problem that the PG effect is not transparent even with almost the same code.![]()
Simple vertex shader | Babylon.js Playground
It is transparent: https://playground.babylonjs.com/#1OH09K#2891 ![]()
Thanks for checking. I found the strange transparent effect when material.backFaceCulling = false ![]()

