I’m new to shader technique, so i’m wondering how to make perfect circlrs on non-plane meshes.
NME PG: Babylon.js Node Material Editor
Want it keep this perfect shape on sphere:
but get this:
I think it’s the uv cordinates problem, but how can i draw circles in world cordinates?
PS: I just want to make an attack wave effect which shows the perfect circle shape well on the surface of a sphere, like the github homepage do: