Hi! I have a box under a ground mesh, and a light above the ground. When I use
useBlurExponentialShadowMap, a shadow from the box appears on the ground. I’d expect no shadow since the ground is between the light and the box.
Other shadowGenerator options (poisson, PCF) appear to work well (ie. show no shadow). Anything I can do to get
useBlurExponentialShadowMap to work?