Hey folks,
Just trying to find other shadow blur options for self-shadowing here. These are what I have found so far:
Option #1: useContactHardeningShadow
This is the approach recommended by official docs:
This is a great approach and render results look awesome…but it works only on webGL2.0. In my case, I am not be able to use webGL2.0 but only 1.0. So I have to find other options…
Option #2: useBlurCloseExponentialShadowMap
This is another approach suggested by the official docs:
However, when I was testing it didn’t work for me:
The render looks quite wrong…maybe it’s me missed sth?
Option #3: useBlurExponentialShadowMap
This doesn’t work for me either. No shadows even got rendered:
Except for option #1, I couldn’t find other ways to render a nice blurred self-shadows.
Please let me know if I missed anything or any other ways to render blurred self-shadows - with webGL1.0.
Many thanks!
Tawibox