PG: https://playground.babylonjs.com/#GZCB1U#1
When changing alphaCutOff of the material, the shadow don’t change
The property to use alpha from the albedo texture of the PBR material is useAlphaFromAlbedoTexture
, not hasAlpha
.
Also, currently the shadow generator is using a fixed 0.4 value for the alphaCutOff
value. This PR will fix that and use the one from the material:
Here’s the fixed PG that will work once the PR is merged:
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