See this PG: Babylon.js Playground
The material of the cube does not have a texture. I just used the alpha
property of the material.
I would expect to get a light grey shadow (with dithering). Is this a known limitation? Is a diffuse/opacity texture required?
pinging @Evgeni_Popov
In fact the global alpha value is taken from mesh.visibility
:
https://playground.babylonjs.com/#UDSA5W#1
I think the global alpha should really be mesh.visibility
* material.alpha
, going to make a PR.
PR:
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