Shadow from instances of merged geometry

I want to see correct shadow from instances of merged geometry. At the moment shadows are cast from the whole geometry at once, without considering that I am drawing an instance.

How can i do this?

I have the same issue with shadows and merged geometry. Any advice would be appreciated!

cc @sebavan @Evgeni_Popov

Adding @nasimiasl as it seems to be a side effect of your custom material.

@Evgeni_Popov can help assigning this material to generate the shadowmap as well I believe.

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I’m not sure I understand exactly what you want to do but if you want that the shadows match the mesh display you can use the shadowDepthWrapper property of the material: