I have a GLTF model that has Ambient Occlusion baked into it. I read that you must set an environment texture on the scene in order for the AO to appear. I would like the AO to appear but I don’t need the environment texture at all.
I am wondering is there a trivially simple CubeTexture I can use as the environment texture such that AO appears but I don’t have to load a large .env file over the web?