Skeleton Not Present on Mech Piece on Import From Blender

Im importing a character rig from blender with a short animation.

Since drivers are not supported, I’ve had to create multiple meshes for the eye states and scale them from 1 to 0 to animate the eyes.

When I import the character glb file to the Babylon sandbox the ‘blink’ eye mesh is not visible.
The ‘open’ eye state shows up fine, and I’m wondering if the fact that there is a link to the skeleton named “rig” on the open eye state but not no the ‘blink’ eye state?

cc @PirateJC who is pretty fluent in Blender to gltf