So right now with a skeleton that I am exporting from blender, the skeleton bones seem to have a weird scaling set to them initially.
Shouldn’t they all be at 1,1,1. Is it some float accuracy thing?
for example here is some scale values from the mesh before I do anything to the bones
skeleton.bones[0].getScale()
e {x: 1, y: -1.0000196205601857, z: 1.0000196205601857}
skeleton.bones[1].getScale()
e {x: 1, y: 1.0000181462591353, z: 1.0000181462591353}
skeleton.bones[2].getScale()
e {x: 1, y: 0.9999562096314237, z: 0.9999562096314237}