Hi there, consider this PG: https://playground.babylonjs.com/#HBRF92#73
changing skyBox = true/false (line 6) the scene environment change: in one case is generated by the skyBox in the other from the default (scene.createDefaultEnvironment()
)
As you can see the result on the mesh located on one face of the box is quite different: when i use the default environment all the meshes in the scene are enlightened with good visibility, when i use the reflection probe the mesh is very dark. The only parts of that mesh that are good are the red ones (because in blender they were done with more metallic amount i suppose).
Standard Environment
SkyBox with ReflectionProbe
How can i achieve the same lighting result as the standard env?