There are subtle differences in color throughout the scene, but one material looks glaringly different.
With default lighting (desired effect):
With studio lighting:
- I made sure to put a 0.7-intensity hemispheric light in my scene and even added a similarly-powered directional light later (which is why there are two highlights in my version).
- I recreated the skybox, too, using the same exact
- I went through the materials, both the skybox’s and the cone’s, to make sure they match their counterparts in the Sandbox.
The biggest thing I noticed is that, in the Sandbox, in the “Levels” section in the Inspector, the cone material receives its lighting only from the “Environment”, whereas for mine it’s only the “Specular”. However, I haven’t been able to figure out how to recreate that kind of lighting.