Getting 2.6 fps on mobile chrome on a huawei Y6 (Cortex A7 adreno 304 ?)
Getting 12 fps on mobile firefox on same phone.
On my PC, Intel I3-2100 with 8gb ddr3 and gtx-650 getting 75 fps same as lcd refresh speed.
I used createInstance to duplicate the same type of mesh for use in this simple game demo. The fairies are all 3D objects with about 500++ vertices and 500++ faces for each type of character, according to blender.
The character animation is done using morphtarget managers and setting influences for each different type of mesh (which is then reflected on all instances). The original 4 meshes was set to invisible and put away from rendering and only the instances appear on screen.
I used one highlightlayer to add all 4 meshes to make them glow a bit.
Is there anything I did wrong or could improve to speed the fps up on mobile devices ?
FPS data shown on title of browser.