Hi everyone, I’m building a game for a client and now ran into an issue of low FPS on Chrome when used on MacOS but only on a small subset of devices (one iMac and one MacBook Pro reported out of approx. 15 similar devices tested on so far), it will give around 10-20 FPS in Chrome and then if a user switches to Safari on the same device it’s 60 FPS. I cannot share any code, but it’s all pretty basic, I have up to 10 very low poly models that I instantiate to populate the game world (maybe around 70 instances in total), I also have LOD enabled, just one particle system with very little particles emitted, textures optimised and pretty low res, and it does work well even on old devices, but for some reason is super slow on actually quite powerful machines if executed in Chrome.
Any idea of what could be causing this? I cannot share any code unfortunately, I may try to replicate this issue later with a dummy demo setup that includes all the capabilities I’m using currently, but maybe some of you have encountered this before and know the solution.