So I tried using clip planes and the edges are way too jagged.
I tried making an smaa pass
https://playground.babylonjs.com/#9RFEHR#5
a lot of this is courtesy of https://github.com/pmndrs/postprocessing
the thing is, it doesn’t quite work : /
Can anyone help me figure out why, and what can I do to fix this?
thank you so much! ^^
(PS: in the SMAA class change the debug to edges or weights to see their views)
yeah but it makes edges / thin lines flicker and become dotted / dashed though ;-;
also: interestingly firefox does something that makes it way more anti-aliased than chromium
That will be hard to find the problem given the share amount of code… What I would do is compare the same (simple) scene rendered with Threejs and your code with Spector, and see if I can spot differences.
In addition to FXAA as suggested by @carolhmj (try this PG ), you can try a simple TAA implementation I described in this blog post:
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Understandable, thank you so much for taking a look : )
TAA from the PG looks really promising : O
I’ll take a look at the blog post and try out the TAA implementation, ty!