Small bug with postProcessRender PipelineManager?


I think it small bug there when overloading function. Can you take a look, please.

It works with this line:

scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline("standardPipeline", camera);

API: PostProcessRenderPipelineManager | Babylon.js Documentation

yes, as i wrote in comments, but throw error, if add ‘unique’ parameter for one camera, not array

It works if you would use pipeline variable.

scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(pipeline, camera, true );

Ok, but it is strange. Pipline not be a string

I agree :slight_smile:
Let’s wait for @sebavan

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Bug has been fixed and will be deployed in the next nightly @Blax, the broken line in your playground will now work.


Thank you very much!

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