Hi.
I think it small bug there when overloading function. Can you take a look, please.
Hi.
I think it small bug there when overloading function. Can you take a look, please.
It works with this line:
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline("standardPipeline", camera);
API: PostProcessRenderPipelineManager | Babylon.js Documentation
yes, as i wrote in comments, but throw error, if add ‘unique’ parameter for one camera, not array
It works if you would use pipeline variable.
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(pipeline, camera, true );
I agree
Let’s wait for @sebavan
Bug has been fixed and will be deployed in the next nightly @Blax, the broken line in your playground will now work.
Thank you very much!