I have a scene where I am loading an environment texture using CubeTexture.CreateFromPrefilteredData().
The thing this that I am loading different environment textures and would like to have a smooth transition when switching between them.
Is it possible to smoothly blend between two different environment textures in the scene?
Outside of a custom shader / material, A PBR Material can only have one reflection texture at a time. Maybe you could have a postprocess that you animate like the PBR Material built-in image processing configuration.
before change lower something like exposure to a dark value
make switch
reverse exposure
Few people even know image processing configuration even exists. Not documented last time I checked. You can actually do it on a material level, I am pretty sure, since noticing it in source code of Material is where I first found it.
Agreed. I wonder if this could be integrated in a video serie for NME. Explaining how to do this with pp and imageProcessing config for the scene or a material would certainly be an interesting learning. I would watch it.