I have a scene where I am loading an environment texture using
The thing this that I am loading different environment textures and would like to have a smooth transition when switching between them.
Is it possible to smoothly blend between two different environment textures in the scene?
If yes, how can this be achieved?
I hope there is way to do this.
Thank you in advance.
Outside of a custom shader / material, A PBR Material can only have one reflection texture at a time. Maybe you could have a postprocess that you animate like the PBR Material built-in image processing configuration.
- before change lower something like
exposure to a dark value
- make switch
Few people even know image processing configuration even exists. Not documented last time I checked. You can actually do it on a material level, I am pretty sure, since noticing it in source code of Material is where I first found it.
Agreed. I wonder if this could be integrated in a video serie for NME. Explaining how to do this with pp and imageProcessing config for the scene or a material would certainly be an interesting learning. I would watch it.
It is not supported at the moment but would be an amazing contribution The shader would need to change quite a bit to support all the various cases.
Maybe a simpler way if it not controlled per pixel, would be to use some kind of post process to blend the textures and harmonics before hand ?