I want to blend the lightmapTexture of a StandardMaterial between two textures and obtain the material variation process as two textures are blended together in different blend parameters.
I made a NodeMaterial like this: https://nme.babylonjs.com/#LE5YNA
It can only change the diffuseTexture between two textures. If I have a StandardMaterial which contains diffuseTexure, bumpTexture, lightmapTexture, reflectionTexture. I want to keep the diffuseTexure, bumpTexture, reflectionTexture, and blend the lightmapTexture. How can I do that?
And if it is a PBRMaterial, can I do the same effect?