Documentation of SolidParticleSystem.addShape() claimes that any
Mesh object can be used as particle.
But it seems that’s not true. https://www.babylonjs-playground.com/#WCDZS#199
Mesh constructed with child-meshes leads to a runtime error:
object null is not iterable (cannot read property Symbol(Symbol.iterator))
at Function.from ()
at e.addShape (babylon.js:16)
Is the documentation wrong? Am I doing something wrong? Is it a bug?
Is there a way to use any kind of