Sprite children/parent of Mesh Entity or NodeTransform

Hello guys! I noticed that we can set the children and the parent property of a Mesh to another Mesh and of a NodeTransform. However, I don’t find this property on the Sprite. It would be great for sprites to be part of other entities… Is that a design choice or am I simply forgetting something?

Thanks! :slight_smile:

This is not possible because the Sprite class does not subclass the Node class, as AbstractMesh (Mesh) and TransformNode do. I think this is a design choice (the Sprite class has always been like this).

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