Why can't Sprite set Parent/Child?

I am curious about the reason. I would like to know if it is planned to be applied in the future or if it is a part that is not supported due to the structure. (For example, the 3D object and the 2D object’s sprite are managed separately, so you can’t configure a parent - this is only my guess and example)

I checked the Hierarchy of Sprite and TransformNode. They clearly inherited another parent object. What I want is a solution of Unity3D’s GameObject concept. Should I make this myself?

I guess this one is for @Deltakosh.

Maybe @MackeyK24 can also help regarding the Unity3D part of the question.

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Sprite are indeed managed separately in order to boost them up A LOT.

They are basically their own structure and do not use the usual matrices infos,

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