Hello,
I have a problem with sprites and multiple camera.
I have a scene with 2 cameras :
- one active camera used for moving, editing token on a map…
- one “hidden” camera fps-like used only for screenshot (with CreateScreenshotAsync)
Everything is fine on the first camera :
But on the second camera, with the same view, sprites are hidden:
Since sprites are displayed according to one specific camera, I suspect there could be a problem but how to manage that ?
I must add that I need 2 camera because I’m planning to create a equirectangular photodome screenshot that require a specific vertex shader (explained in Generate equirectangular 360 panorama from babylon.js scene )
Thanks in advance