So trying to pick up some Babylon.js development again , never got far last time , but decided to look a bit deeper this time.
So SSAO is used in all games / good 3d scenes , there might be some edge case stuff where it is not based on art style or baked AO but otherwise no scene can do without it.
I tried to use it on your engine and was greeted with this black volumetric perlin cloud type noise floating in the middle of my scene. Please tell me im doing something wrong. I tried v1 and v2 and every combination of settings on the sliders… it just always looks like no other AO ive ever seen in a 3d scene in my life. Completely unattached to its surfaces ( i know it is screen space ) I think it is a lag in update between the postprocess and the geometry. (I have a RTX 2060 , 32GB ram i7 - so its not my machine )
here is a video showing what im seeing :
someone please tell me im doing something wrong and tell me how to fix it.