I’m using a combination of the SSAO2 and GlowLayer with emissive materials in my scene, and most of the time the combination looks fine together. However there are a few cases where if an object is emissive and there is another object (e.g. player avatar) near the emissive object, the ssao lowers the brightness of the glow layer, which ends up looking quite strange as the glow ends up looking grey.
I’m not 100% sure if the issue is the GlowLayer, or just the emissive color itself getting shaded by the SSAO. Possibly both.
Is there a way to solve the issue? Some way to make the glow layer render on top of the SSAO post process? Or use some kind of HDR rendering option?
Happy to post up a playground example if my question isn’t clear, but I don’t have the time to do that right at this moment.
Thanks!