I’m trying to play with an emissive parameter of PBR but don’t receive the glow I want. Also, I tried the Glow Layer. It works well, but it applies glow on all the glow mesh surface.
Thanks for the reply. Yes I checked those.
I don’t need to manipulate a node material because I already have PBRMaterial set up and glow layer supports it.
It gives me expected result if I use emissive texture.
But in the case above I can’t have emission texture. Glow is based on red hidden mesh. So what I need is to say babylon somehow to apply glow layer only on the visible parts
This would help if the problem was to find out how to apply specific glow config to a particular set of meshes. But in my case I know exactly how to find mesh and apply an effect. The problem is that the glow effect mask applies to the whole area of the red mesh not just for the visible parts.