I put GLTF model to PG https://www.babylonjs-playground.com/#U5SSCN#50 … and cannot understand the nature of strange artefacts on cloth texture. Maybe there is some function to get rid of them, or maybe it is better to rework the texture? There is no such problem with DCC render (C4D). At close distances all looks almost fine, but when the camera is a bit more far, one can see the picture like that:
As your texture is not power of 2, I think the engine try to resize it, and it’s maybe the interpolation which make this moiré pattern:
Try with a 2048*1024 for example.
Also, mipmap handling is wrong:
You should have mipmap and another sampling than nearest.
Thanks, I’ll try to change resolution… and will check mipmaps generating while exporting.
Will report later
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The problem was in bad texture. Now it looks much better, as it should be
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And here is the demo with description - Naim Mu-so Qb 2 - 3D Model Demo for landing page
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