Hi All,
Just wanted to share our workflow for making AR assets from 3dsmax and Substance painter.
While Substance can do model exports just fine, there’s a need to use this for animated and skinned meshes.
Anyway, just wanted to share as there is a script we use to automate the physical shader rebuild from substance, ready to export to GLB.
This makes sure the scale is 100% correct too, which is important when delivering iOS and Android ready AR models.