Hi, suddenly neither the GUI.Slider or GUI.Slider3D works as they did a couple of weeks ago.
When pressing any of the 3D buttons in the following PG, the slider updated its location with the current frame earlier. And it was also possible to scrub through the animation/frames using the slider.
The GUI.TextBlock is also not updating anymore. Earlier it updated its number according to the current frame that the animation was on.
It seems like it could be a bug in the latest few updates to the engine. Or has the functionality of these elements intentionally been changed?
I see, so its the other way around. Current changes in the engine has revealed a bug (or many…) in my code that was working before. I have double checked in other tests I’ve done, but that included the exact same slider functionality. All of them are broken now as well.
Let this noobs bug hunt begin
Just to point me in the right direction here:
Can any of these newly implemented changes have clues to why my sliders stopped working?
Small update 1:
If I remove the “()” from “group.stop();” on line 283, the first animation “Forward” plays instantly. But then when I press the “Forward” button the slider and counter are working exactly as they used to! Even the “Animation timeline scrubbing” functionality of the slider is working like before. But this only works for the first animation “Forward”. It gets broken again if I try another button. So I’m pretty sure something in one of the above PRs changed something directly related to my issue.
Small update 2:
If I change the group.stop() to group.pause(), the first animation “Forward” is working exactly as it used to and as expected. And even after trying to trigger the other animations in between. All remaining animations’ updating of the slider and counter are still broken.
All right, so after some experimenting it seems as if it is working as intended again… Can someone please explain why these small changes restored the old functionality ??? I’m still a rookie and simply got lucky this time…