Hi everyone,
I have been experimenting with Babylon.js for a while, and I am working on a scene that involves multiple dynamic lights (around 6-8). While everything looks great visually, I’ve noticed the performance starts to dip, especially on lower-end devices.
I have played around with shadows and adjusted the light intensity/position, but I am still seeing some frame rate drops.
When I was searching about them, I came across these articles Handling lots of lights in a scene and lights with instanced meshes jira interview questions that are quite informative. But I’d love to hear more from the community member.
Does anyone have tips or best practices for optimizing performance when using multiple lights in a scene? Are there specific techniques I should look into, or maybe some trade-offs I can make to keep things smooth?
Appreciate any advice from the community!
Thanks in advance.