Suggestions for Improving Scene Performance with Multiple Lights?

Hello :slight_smile:

Usually when you need a lot of lights, it means not all of them will be usefull at the same place. Starting from there, you can play with range and includedOnlyMeshes params, in order to limit compute, and enhance performances.

Here is an example with 70 dynamic lights : Playground (found in this topic)

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Tricotou

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