Since there is a class for 3D Gaussian Splatting, can you provide support for 2D Gaussian Splatting?
2D Gaussian Splatting: It is an approach to model and reconstruct geometrically accurate radiance fields from multi-view images.
(Link: https://surfsplatting.github.io/)
There are not many changes required. In theory, the 3rd dimension of 3D Gaussian Splatting can be set to a very small logarithmic value to make it work for 2D Gaussian Splatting.
I’d be open for further discussion about this, if this catches your attention.
Thank you.