This version of AA remains to give the smoothest result (especially when moving) by far in my opinion, so I was wondering, is this a Post-process effect that we can add?
Three.js has it’s own implementation here: three.js webgl - postprocessing manual taa and ssaa.
It also has been talked about before on the HTML5gamedevs forum: Subpixel rendering? - Questions & Answers - HTML5 Game Devs Forum where someone was able to implement it with BabylonJS in a commercial product.
What I can see from the Three.js example is that it uses features from SSAA, and I’ve read it’s pretty much one of the more complicated AA techniques out there. So I’m wondering, has this been thought of before but that it’s not something easy to add?