It is usually easier to look at the export log file that is also generated, but looking at the other file:
https://dl.dropboxusercontent.com/s/7tzo5bjthaah5yu/anime%20character(high).babylon
These are the materials:
"materials":[{"name":"eye001.000_baked","id":"eye001.000_baked","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"emissive":[0.8,0.5479,0.492],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4,"emissiveIntensity":1,
"albedoTexture":{"name":"https://dl.dropbox.com/s/oa9001abo8tkqyb/eye001_000_baked_DIFFUSE.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":1},"useAlphaFromAlbedoTexture":true,
"emissiveTexture":{"name":"https://dl.dropbox.com/s/wip6ds1bzxr728n/eye001_000_baked_EMIT.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":1}},
{"name":"eye001.001_baked","id":"eye001.001_baked","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"emissive":[0.8,0.5479,0.492],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4,"emissiveIntensity":1,
"albedoTexture":{"name":"https://dl.dropbox.com/s/gog2l6j7opnt0pe/eye001_001_baked_DIFFUSE.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":1},"useAlphaFromAlbedoTexture":true,
"emissiveTexture":{"name":"https://dl.dropbox.com/s/s0c8s0vr5f7ezfr/eye001_001_baked_EMIT.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":1}},
{"name":"Material.008","id":"Material.008","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.006","id":"Material.006","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.009","id":"Material.009","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.010","id":"Material.010","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.005","id":"Material.005","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"anime boy hair_baked","id":"anime boy hair_baked","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"roughness":0.4472,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4,
"albedoTexture":{"name":"https://dl.dropbox.com/s/6xcgsacvdbzkprv/anime_boy_hair_baked_DIFFUSE.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":0},"useAlphaFromAlbedoTexture":true,
"reflectivityTexture":{"name":"https://dl.dropbox.com/s/e7qfy3szafagasi/anime_boy_hair_baked_GLOSSY.jpg","level":1,"hasAlpha":true,"coordinatesMode":0,"uOffset":0,"vOffset":0,"uScale":1,"vScale":1,"uAng":0,"vAng":0,"wAng":0,"wrapU":0,"wrapV":0,"coordinatesIndex":0}},
{"name":"Material.002","id":"Material.002","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.016","id":"Material.016","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"albedo":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4},
{"name":"Material.015","id":"Material.015","customType":"BABYLON.PBRMaterial","backFaceCulling":true,"checkReadyOnlyOnce":false,"maxSimultaneousLights":4,"environmentIntensity":1,"emissive":[0.8,0.8,0.8],"roughness":0.2,"alpha":1,"transparencyMode":0,"alphaCutOff":0.4,"emissiveIntensity":6}],
"multiMaterials":[],
The “baked” eye & hair materials have a node in them that has no direct translation, requiring they be baked. The log file would indicate the unsupported node type causing the issue, or at least the first one. The “hair” material actually looks like the skin , so I am not sure what you are doing there.
Your other materials do not have meaningful names, but are largely an off white. If you are staying inside of Blender, name of materials or meshes for that matter are not that important, but once you export to another environment, you need names for stuff for problems just like this.
I have 2 recommendations. First & most important, do not use the playground as the first step in your development process. Use the sandBox.
https://sandbox.babylonjs.com/
Drag or select the .babylon files along with all the texture files into it. You are doing too many things at once. The big advantage of the sandbox, especially for PBR materials, is there are no lights, and THERE IS an environment texture. While lights can be used with PBR, an environment texture is usually the way to go. Your PG does the opposite, and sometimes material problems are actually lighting problems.
The second is give names to stuff that is actually what things are, and post your log file.