At the moment I am using an image as a texture on the ground however it is extremely blurry, the texture I am using is from a game online that uses the exact same one and also fits the ground size the exact same however mine is blurry there’s is not. They use three.js whilst i use babylon but even though they’re 2 separate libraries shouldn’t there be some functionality for texturing that does the same thing? My problem is this
Mine is the one on the right, the maps are the exact same size however my texture is being rendered bigger meaning the quality should be a little better however they’re rendering it even bigger. I’ve tried all the sampling options but they do not work.