At the moment I am using an image as a texture on the ground however it is extremely blurry, the texture I am using is from a game online that uses the exact same one and also fits the ground size the exact same however mine is blurry there’s is not. They use three.js whilst i use babylon but even though they’re 2 separate libraries shouldn’t there be some functionality for texturing that does the same thing? My problem is this
Mine is the one on the right, the maps are the exact same size however my texture is being rendered bigger meaning the quality should be a little better however they’re rendering it even bigger. I’ve tried all the sampling options but they do not work.
As your area is bigger, the texture is more stretched: to get the same rendering, you should set the same area sizes.
Also, it seems your u/v scale is off compared to theirs. Looking at the farthest wall, your texture seems “compressed” because of too high u/v scales, or maybe wrong u/v texture coordinates.
Providing a PG would help to diagnose the problem, however.
Yes the u/v scales are off however im not too sure on how to match it so it works properly for every size of an object. Also what does PG mean exactly? Also how would i “set the same area sizes” if that’s some functionality in babylon then sure but if u mean the actual mesh size then they are the same as the other game