Texture PNG always display solid background color despite lighting

Setting disableLighting to true (line 88) seems to work well for that. I also removed the diffuseTexture so that it’s using just the opacityTexture now, not both. Alternatively a simple NME material could be used, I think you could just wire the RGBA from the texture block straight to the fragment block to achieve the same result. :slight_smile:

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