Thanks you so much for the knowledge sharing.
I am facing one more issues while creating 3D assets from Maya to GLTF.
Please look in to the images i am attaching here for idea:
Tiling values for U value and V Value are given as 10, 10 respectively in Maya as shown.
But when its been exported to GLTF y using Babylonjs Exporter plugin from maya.
its U value and V value are set to 1, 1 … look at the picture below
So how do we carry these values from Maya to GLTF for this kind of textures???
i am using Stingray PBS material from Maya…