I need to have a scene with a monitor of the scene from a different angle right in it. Think a concert, political convention, or maybe like the Hall from the ‘Wizard of OZ’. A large screen, so people in the back can see.
A “Mipmap” camera is not going to work for a number of reasons:
- It is a rectangluar area of screen. Would not “move” in the view of the other cameras as they moved.
- Not WebXRCamera friendly.
I believe taking snapshots are what would normally be displayed & I want a different angle.
Something like a scene after render could load it back into a dynamic texture. Being a frame behind is not really a problem, but seems like a waste of overhead to send things back to the CPU, only to be sent back.
Getting a certain camera to render first is fixable with just an ordering of
scene.activeCameras. Any ideas on the rest?