We’re working on upgrading our BJS version to 4.2.0-beta.9, getting ready for the November release. We noticed that our textures are not rendering the same between versions:
Actually setting an indexOfRefraction to 1 was before having no impact which is not usual and was a bug. The easiest in your case should be to not set it at all
Can you explain this a little further? I’m unclear what the root-level IOR does that is different in the shader than the subsurface IOR or the subsurface volume IOR? I think we only set the root-level IOR in an attempt to get the two textures to look the same in both versions of Babylon.