I am trying to apply black and white textures to a mesh using a material and then using the diffuse colour command to colour in the texture randomly. The shadow part of the texture works properly and does give a proper colour although the side of the mesh exposed to light yet remains black and white. Why does this happen? And how can I fix it?
I cannot create a playground, as the code is huge, about 800 lines and it contains a lot of the DOM elements as well that’s why it would be a task adding it to the playground and I am not sure how I could have an online demo?