So just a backdrop,
We are writing heavy data visualizations for a engineering company and our team does not have a lot of 3d experience, kinda learning as we go.
We used threejs for the most part but there were a number of things that we were not happy with and with the advent of Babylonjs 5 ( cool name ) we thought we would look at it.
We were afraid that the game engine part would cause issues but our senior architect looked at the babylonjs 5 release notes and mission statement and was very happy with what he saw.
So started a journey of trying to figure out how to do some basic stuff towards our goal of using babylonjs in a very important piece of software for our company.
The result was that we are thrilled with this engine.
Stuff we struggled with before was just easy to do.
Some of the more out there topics the community was open to chat about and share their ideas.
We are loving the tools and they make great improve the quality of life for the developer.
There are a couple of items that I wish was there.
- Bare metal ES6 browser standard modules would be at the top.
- Tooling to drag and drop build your scenes in the browser but able to access the file system (using something like chome / edge file api)
Having said that, we are very excited with what we do have and look forward to a great future using Babylonjs for all kinds of amazing user jerneys.
So on that note I would like to thank all of you who are working hard in providing us a great engine with clean tooling and engaging community.