The albedo texture that I press on the large-scale mesh starts to pixelate as it moves away from the mesh

When I make the Lod settings, I encounter the same image. Yes, one of the first answers is that the image you place in such a large area will be pixelated in any case.

But is there any way to fix this? Since the mesh moves according to my camera position, there is no distortion near it, but the further away the camera is, the lower the quality of the image on the albedotexture from the mesh.

Is there any way to fix this situation?

I think that the initial PG from you would be helpful to understand the problem.