When I want to export babylon file with skeleton aniamtion from 3dmax 2018, I found the skin is uncorrect.
But When I export to glb file, the skin is correct.
Is there any method to export correct babylon file?
When I want to export babylon file with skeleton aniamtion from 3dmax 2018, I found the skin is uncorrect.
But When I export to glb file, the skin is correct.
Is there any method to export correct babylon file?
Adding @PatrickRyan
@xiaopangoo, sorry for the delay in my response. I had to do a bunch of testing on your asset to get any sort of answer. I don’t have a definitive answer because I can’t repro your results but that is likely because I can’t replicate your exact setup.
I was not able to get 3ds Max 2018, on my machine as I could only go back as far as 2019. However, that would not install on my machine which is running Windows 11. I am not entirely surprised by this, but I don’t have a Windows 10 machine to test with so I am a little stuck in trying to mirror your setup.
What I can tell you is the following:
.babylon
and .gltf
formats..babylon
and .gltf
files..glb
and 114 mb for .babylon
) the exports took maybe 30-60 seconds at most..fbx
cleaning up issues with the mesh, I imported that .fbx
back into 3ds Max to export and got the same results - long export time and no log information.My suggestion would be to try to update your version of 3ds Max. Alternatively, using glTF as your export format is a good way to go as well. I will open an issue around the time for 3ds Max exports as well as the empty log window, but that won’t really be a fix for what you are seeing.
I wish I had a more definitive solution for you, but without a direct repro, I can only guess.